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Wii U – Specificatii oficiale, neoficiale si detalii despre GamePad

11 Iunie 2012
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Pe parcursul E3-ului au aparut liste oficiale si neoficiale de specificatii pentru noua consola de la Nintendo, Wii U. Lista oficiala spune ca procesorul este bazat pe arhitectura PowerPC, iar procesorul grafic pe tehnologia Radeon de la AMD, insa nu ofera alte detalii. Ei bine, o lista neoficiala sugereaza ca vom avea parte de un procesor tri-core (asemanator cu cel din Xbox 360), 1,5 GB RAM, 8 GB de stocare interna si 32 MB de eDRAM pentru afisare in 720p cu 4xMSAA sau 1080p fara antialiasing. De asemenea, Nintendo a confirmat ca Wii U GamePad va include o baterie interna, care va putea functiona intre 3 si 5 ore dupa o singura incarcare.

Official Full specs

Launches: Holiday 2012

Size: Approximately 1.8 inches high, 10.5 inches deep and 6.8 inches long.

Weight: Approximately 3.41 pounds (1.5 kg).

Appearance: The new console features a compact design that will make it a natural addition to any home entertainment setup.

Wii U GamePad: The Wii U GamePad controller removes the traditional barriers between games, players and the TV by creating a second window into the video game world. It incorporates a 6.2-inch, 16:9 aspect ratio LCD touch screen, as well as traditional button controls and two analog sticks. Inputs include a +Control Pad, L/R sticks, L/R stick buttons, A/B/X/Y buttons, L/R buttons, ZL/ZR buttons, Power button, HOME button, -/SELECT button, +/START button, and TV CONTROL button. The GamePad also includes motion control (powered by an accelerometer, gyroscope and geomagnetic sensor), a front-facing camera, a microphone, stereo speakers, rumble features, a sensor bar, an included stylus and support for Near Field Communication (NFC) functionality. It is powered by a rechargeable lithium-ion battery and weighs approximately 1.1 pounds (500 g).

Other Controllers: The Wii U console is capable of supporting two Wii U GamePads, up to four Wii Remote (or Wii Remote Plus) controllers or Wii U Pro Controllers, and Wii accessories such as the Nunchuk, Classic Controller and Wii Balance Board.

CPU: IBM PowerⓇ-based multi-core processor.

GPU: AMD Radeon™-based High Definition GPU.

Storage: Wii U uses an internal flash memory. It also supports SD memory cards and external USB storage.

Media: Wii U and Wii optical discs.

Video Output: Supports 1080p, 1080i, 720p, 480p and 480i. Compatible cables include HDMI, Wii D-Terminal, Wii Component Video, Wii RGB, Wii S-Video Stereo AV and Wii AV.

Audio Output: Uses six-channel PCM linear output via HDMI™ connector, or analog output via the AV Multi Out connector.

Networking: Wii U can access the Internet via wireless (IEEE 802.11b/g/n) connection. The console features four USB 2.0 connectors – two in the front and two in the rear – that support Wii LAN Adapters.

Wii Compatibility: Nearly all Wii software and accessories can be used with Wii U.

Unofficial Hardware Features

Main Application Processor

PowerPC architecture.
Three cores (fully coherent).
3MB aggregate L2 Cache size.
core 0: 512 KB
core 1: 2048 KB
core 2: 512 KB
Write gatherer per core.
Locked (L1d) cache DMA per core.

Main Memory

Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory

Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.

Graphics and Video

Modern unified shader architecture.
32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
HDMI and component video outputs.


Unified shader architecture executes vertex, geometry, and pixel shaders
Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
Read from multi-sample surfaces in the shader
128-bit floating point HDR texture filtering
High resolution texture support (up to 8192 x 8192)
Indexed cube map arrays
8 render targets
Independent blend modes per render target
Pixel coverage sample masking
Hierarchical Z/stencil buffer
Early Z test and Fast Z Clear
Lossless Z & stencil compression
2x/4x/8x/16x high quality adaptive anisotropic filtering modes
sRGB filtering (gamma/degamma)
Tessellation unit
Stream out support
Compute shader supportGX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.

Sound and Audio

Dedicated 120MHz audio DSP.
Support for 6 channel discrete uncompressed audio (via HDMI).
2 channel audio for the Cafe DRC controller.
Monaural audio for the Cafe Remote controller.


802.11 b/g/n Wifi.


2 x USB 2.0 host controllers x 2 ports each.
SDCard Slot.

Built-in Storage

512MB SLC NAND for System.
8GB MLC NAND for Applications.

Host PC Bridge

Dedicated Cafe-to-host PC bridge hardware.
Allows File System emulation by host PC.
Provides interface for debugger and logging to host PC.
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